Named after beloved scientist Rosalind Franklin, Rosalind provides a platform for learning bioinformatics through problem solving,
Rosalind offers an array of intellectually stimulating problems that grow in biological and computational complexity; each problem is checked automatically, so that the only resource required to learn bioinformatics is an internet connection.
If you pair it with a decent Python book (or whatever language), this becomes an excellent for resource for learning at your own pace.
This is what happens when scientists have kids,
Most of the microbes that make up a baby’s gut community are acquired during birth — a microbially rich and messy process that exposes the baby to a whole suite of maternal microbes. Babies born by Caesarean, however, a comparatively sterile procedure, do not acquire their mother’s vaginal and intestinal microbes at birth. Their initial gut communities more closely resemble that of their mother’s (and father’s) skin, which is less than ideal and may account for higher rates of allergy, asthma and autoimmune problems in C-section babies: not having been seeded with the optimal assortment of microbes at birth, their immune systems may fail to develop properly.
At dinner, Knight told me that he was sufficiently concerned about such an eventuality that, when his daughter was born by emergency C-section, he and his wife took matters into their own hands: using a sterile cotton swab, they inoculated the newborn infant’s skin with the mother’s vaginal secretions to insure a proper colonization.
From “Some of My Best Friends Are Germs” by Michael Pollan [NY Times]
From “Animal Penises Are Super Weird, You Guy” [VICE]
Why hasn’t VICE written a biology textbook yet?
In other news, I’m apparently a seahorse.
Big Data’s Promise and Limitations [New Yorker]:
In reality, most computational models of most things have, historically speaking, been wrong—or at least incomplete, effective in some circumstances, not all. Even Google, which likely has the biggest data of anyone, still uses humans to hand-curate some of it, because unanalyzed gobs of information are no guarantee of anything, and giant servers still can’t serve as fully trustworthy replacements for human judgment.
For perspective, it might help to consider the challenge of inferring the structure of protein from its underlying DNA sequence, a problem with an enormous number of applications in medicine, and throughout biology. Hundreds if not thousands of researchers have worked on the problem for fifty years, and for the last decade have had large databases to help; yet, in the words of a review published a few months ago in Science, “no single group [of researchers] yet consistently produces accurate models,” especially with more complex DNA sequences that don’t closely resemble genes that are already well understood. The more complex a problem is, and the more particular instances differ from those that came before, the less likely Big Data is to be a sure thing.
They used to say that the best algorithm for inferring the structure of protein was a researcher at M.I.T., whose name I’ve forgotten; he could look at a sequence and make a pretty darn good sketch of the structure. These days computational models can approximate much of that work and yet despite the advances, these computational models still leave much to be desired. For example look at the history of Rosetta@home [Wiki] and the subsequent creation of the protein prediction game Foldit [Wiki],
Some users of Rosetta@home became frustrated with the program when they realised they could see ways of solving the protein structures themselves but could not interact with the program. When Baker realised that humans could have considerable potential over computers attempting to solve protein structures, he approached David Salesin, a fellow computer scientist, and Zoran Popović, a game designer studying at the same university, to help conceptualize and build an interactive program that would both appeal to the public and assist in their efforts to find the native structures of proteins - a game.
It was slaughter.
The development of buoyant shells by the nautiloid was one of life’s great evolutionary innovations. Some 500 million years ago, the time before fish, all animal life lay on the ocean floor. Then along came an animal that could “float” in the water. For the first time a mobile carnivore could descend on its prey, with eyes and sensory apparatus that could look ahead but never up. For the crustacean-like trilobites, the main prey of the first nautiloids, it was slaughter.
Biologist Peter Ward on the nautilus, from “Ingenious: Nautilus and Me” [Nautilus]
There is a great deal to admire about Richard Pelling’s Centre for PostNatural History. Its central objective is exhibiting genetically modified organisms. It’s the framing that I admire most. Pellin posits a post-natural organisms cultural history as a parallel branch of evolution. The CPNH explores artificial selection as a cultural object, and that’s good news IMHO.
On the website 5 PNOs (PostNatural Organisms) are catalogued in curiosity cabinet style: E. coli x1776, Transgenic American Chestnut Tree, BioSteel™ Goat, Triploidy Atlantic Salmon and Sterile Male Screwworm. That curating format carries over to the Transgenic Organisms of New York State exhibition and Strategies in Genetic Copy Prevention exhibition.
Great Scientist ≠ Good at Math by E.O. Wilson [WSJ]
Wilson is blunt but most likely spot on. With that said, I’m currently reading Discarded Science: Ideas that Seemed Good at the Time… by John Grant and the take away seems to be that few models (not only those theoretical mathematical models in biology) have any lasting value, but it’s the quest for and utilization of those few models once you arrive at them that makes it all worth it.
This is one of the reasons why there’s a need to embrace interdisciplinary science but strive to nurture “antedisciplinary” scientists.
Computer science mythologizes the big teams and great computing engines of Bletchley Park cracking the Enigma code as much as we mythologize the Human Genome Project, but computer science rests more on the lasting visions of unique intellectual adventurers like Alan Turing and John von Neumann. Looking around my desk at the work I’m trying to build on, I do see the human genome paper, but even more, I see the work of individual pioneers who left old disciplines and defined new ones—writing with the coherence, clarity, and glorious idiosyncrasy that can only come from a single mind.
So sure you don’t need to be good at mathematics to be a great scientist, that’s a given, but also don’t ignore its value.
The visible brain has arrived — the consistency of Jell-O, as transparent and colorful as a child’s model, but vastly more useful.
Scientists at Stanford University reported on Wednesday that they have made a whole mouse brain, and part of a human brain, transparent so that networks of neurons that receive and send information can be highlighted in stunning color and viewed in all their three-dimensional complexity without slicing up the organ.
Even more important, experts say, is that unlike earlier methods for making the tissue of brains and other organs transparent, the new process, called Clarity by its inventors, preserves the biochemistry of the brain so well that researchers can test it over and over again with chemicals that highlight specific structures and provide clues to past activity. The researchers say this process may help uncover the physical underpinnings of devastating mental disorders like schizophrenia, autism, post-traumatic stress disorder and others. (via Brains as Clear as Jell-O for Scientists to Explore - NYTimes.com)
The introduction is a bit misleading, the ability to make brains as clear as Jell-O have been around for some time now and that’s only a small part of what makes this remarkable. When Chung presented Clarity as part of a lecture series on campus, there was a buzz in the room that accompanied a gorgeous visual experience. It’s nice to see the press now.